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When an issue happens when sending json, should we forcefully still send it instead of throwing an error? This may cause incorrect json to be sent on rare occasions and disabling it will show the responsible errors.


minimize-cooldown cooldown - default: true (Boolean)

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In 1.13 Mojang changed block connections to be handled by the server, because of this we need to calculate the connections required for blocks (this includes across chunks), this feature may have performance impact as additional calculations may be required when handling fences, panes, doors etc.


block-connection-method method - default: world (String, Either world or packet)

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